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GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_12以降の追加企画\【シナリオ補助】アドカード
This is a proposal for a new specification.
As Umino wrote in "First TPC Presentation Materials 2014_01_15," niji's scenarios are created with the following in mind: "By taking into consideration modern game styles and setting goals (conditions for clearing progress) to short periods, it is possible to create a game that does not get boring. (A cycle that does not tire you out even if you progress a little at a time while commuting to work or school)."
However, there is the difficulty of always making goals short, and more than that, we think it is necessary to take into consideration users who do not know what their next objective is when playing a game for the first time in a while.
Therefore, we propose the "Add Card" system.
Add Card
・adventure=アドベンチャー
・add=加える
■ Image
The goal is to show task management through cards, while also taking advantage of the best of medals and festival missions.
■ Game flow
- Obtain a device with add-card functionality.
- When a small adventure goal is presented during the scenario, a digital card is automatically generated.
It will be added to the list of Ad Cards.
Variations of goal presentations
Know the destination.
Know the existence of major trainers such as bestowers.
Converse with NPCs.
Signs, etc. are assumed.
Variations of Objective = Quest
Reach a town/dungeon
Defeat a Gym Leader (Giver)
Enter the Hall of Fame
Defeat a ? ? ? Group
Encounter a boss Pokémon
Capture all Pokémon of the ? ? ? type
Capture a shiny Pokémon! And so on.