Fifth for
TODO LIST:
>Confirm our confirmed concept's types and designsAlthough a more fluid way would be to confirm the design then pin the types on said design, I think for most we have at least more than one design.
The need for confirming types will help clarify which types are lacking or overused to balance the type variety.
A balanced variety would be at least one final/ strong pure type Pokemon per type, and a mostly equal number of reps for each type.
>Finish up the setting, then the plot comes nextNow that we're pushing for biomes, there's no way but to the "lore-friendly" way of creating the plot by creating the world with the story revolving around it. Other option would be to create locations as the plot goes, which is an awful way to do it.
So after biomes, we need to design and confirm the general region map.
>Finishing the dexWe're doing a good job with the slow intake of concepts, keep it up.
And while we're confirming types and making new Pokemon, here's something to make our game as unique as the Australian wildlife:
>Make sure our final dex has at least one pure type of each type Especially poor steel and flying>Check in the list for abundancy of 3 or 2, and make sure that typing has evolution-families of two or less. If that is true, UNIQUE UNIQUE FUN FUN>Check in the list for abundancy of 1 or 0 and UNIQUE FUN UNIQUE FUN>>22742673>opinionsall concepts are welcome