>>32101469well, 2 turn moves aren't always bad, but you need to know the time and space to use them. subbers are bad targets for 2-turn moves.
its always fun when my enemy forgets phantom force bypass protect, but what i really like about 2-turn moves is combo like
leftovers
dive/fly/phantom force etc
protect/detect/ spiky shield etc
toxic/wow/ infestation etc
the fact that many 2 turn moves gives yoou 1 turn of immunity means its another turn for other battle effects to do their stuff, weather residual damage from ongoing moves/stats weather to healing effects from stuff like leftovers or ingrain.
experiment, friend, and youll find there is more to pokemon than fast&furious.