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CHANDELURE
Ranged Special Attacker
>Passive: Infiltrator
When Chandelure deals damage, its next attack partially ignores the Sp.Def stat.
This effect can stack up to 0 times maximum. (this is unfinished obviously)
3rd auto is boosted, just does extra dmg
>Lvl 1/3 Ember
Litwick throws a small flame that slows, burns, and deals damage to enemies. For a short time, it can be cast again.
>Lvl5 Fire Blast
Lampent blasts a beam of fire, dealing damage and burning enemies. The blast explodes at the end, dealing more damage and lowering Fire Blast's cd if it hits an enemy.
Upgrade: candle does more dmg for a short time if the explosion hit
>Lvl5 Mystical Fire
Lampent throws consecutive flames in an arc into an area up to 0 times (probably 3 or 4), dealing damage and burning enemies. When a flame hits, Lamp gains one "heat energy".
If this move is used again, the user tosses an exploding flame, burning and dealing damage based on how much energy they had stockpiled. For a short time after tossing the exploding one, Lamp is unable to autoattack.
Upgrade: lowers the move's cd
>Lvl 1/3 Night Shade
Litwick deals damage and marks enemies. When hit by any of Litwicks other attacks, they will be stunned shortly.
>Lvl7 Poltergeist
Chandelure creates a ghostly square with furniture in each corner. If an enemy makes contact with these, they take damage and are drastically slowed. Enemies that step into the Spook Zone after the cast are also slowed.
Upgrade: more slow for steppers
>Lvl7 Imprison
Chandelure makes a ghostly strip (think Leaf Tornado's path). The first enemy that wanders into the strip is stunned, and any other opponents in the strip become unable to use moves entirely until it wears off.
Upgrade: ALL enemies inside are stunned when the strip is created.
>Unite Move: Ignite Midnight
The user reduces nearby enemy's vision. Casting this move again causes Chandelure to blast a flaming beam from its head to deal dmg. It can rotate while firing, until the move ends.