>>27710767You inspired me, ghost gym
I tried to go for a tomb theme, like the gym is inside a buried temple or something, but ghost gyms are hard as hell to balance early game. Almost nothing evolves until 35+, so I had to reduce the number of mons so I could change something within the lineup each tier while keeping to the rough level format
>>27711499I figure Spiritomb works as a good boss-mon early game, since it has about the same total stats as a Miltank (485 to 490), but no weaknesses and normal immunity. I don't see a reason to bother forcing level 10 trainers to fight multiple ghost types.