>>41339032The common thread between these games is Ohmori as main director. All of his games thus far, including SwSh, have this emphasis on story and character interactions over gameplay and player experience. ORAS filled the campaign with more frequent interruptions to keep the player on a track, like forcing you to go the Contest Hall before you can leave Slateport, forcing Lati@s onto your party, having May show up to heal your team on certain routes, etc. It also removed much of the changes and content that made Emerald the definitive Hoenn experience in Gen 3, like Gym Leader teams or the Battle Frontier. It's an easier, more on-rails version of RSE with less content. Following that, SM is practically a visual novel, filled with cutscenes, unskippable dialogue, and constant handholding through the story. USUM was directed by Iwao, but is largely the same experience as SM. They even double down on the presence of Rotom as a 'guide', and he chats you up even more than before.
Basically Pokemon under Ohmori is trying to be a story driven JRPG for babies.