>>50312315>What is your team you use ?I have used a variety of teams.
Zapdos, Starmie, Gengar
Jolteon, Moltres, Starmie
Jolteon, Exeggutor, Slowbro
I find sleep leads boring; it's a game I'd rather not play. I like having special attackers that aren't walled by Chansey. My gameplan is typically crippling the opposing team with paralysis and playing the long game with healing on all my mons until the opponent has been put into bad positions where their mons start dropping.
>This is how I see G1 OU, fight broken with broken.Broken is a hyperbolic way of looking at it, but you get the idea. Gen1OU is like Brawl Minus, where each mon has insanely strong advantages that their fellows do not.
>And it feels like a totally different game.Because it is. Gen I has completely different mechanics from the latter games that make the meta exactly how it is.
>Sleep lasts 7 turns, goes through Substitute, has no Sleep Talk, does not permit action upon wake-up>Freeze does not thaw on its own, and only does so if the foe uses a Fire move or Haze>binding moves don't trap, but do prevent action; crits affect the damage for the whole continuation of a particular attack>Hyper Beam has no recharge phase upon a KO>critical hit ratio is determined by speed, with faster mons landing more crits>no split between SpA and SpD, so everything that hits hard is also hard to take down>30% chance to SPC drop with Psychic>90% chance to hit with Blizzard>Counter disregards target and simply inflicts the last damage sustained>Reflect doesn't wear offWith all of these mechanics in play, the mons in the tier all have something borderline overpowered to exploit; but each of them has at least one check they can't deal with well. There's no single dominant mon.
So it makes for a fun metagame where your favs can seriously wreck shit but aren't impossible by any means to put a stop to. No other meta is like it with this amount of diversity and balance, despite its incredibly small roster.