>>20375342>watch for the drama>non-live>edited at thatSo you want to just see them say "OMG OMG" when something dies, avoid seeing any work being done because it's time consuming (despite levels being as integral to a nuzlocke as the key battles you're probably watching for), lose out on any ability to heckle the person or share in the fun, have input about music or whatever, spawn new maymays, and cut out potential bonds being formed? I'm not sure how all of that is worth losing in exchange for convenience, let alone the amplified form of drama you get with a bunch of people sharing in the moment together? Call me crazy, but that sounds absolutely ridiculous. To each his own, but just watching a Nuzlocke without the grinding might as well be watching some nerd fight key battles with a randomized team of poorly trained shitlords. You could do this yourself, deal with the grinding, and probably have significantly more fun with something to show for it.
>only managed to beat 1 game, so he's legitMy dad only managed to beat 1 child, so he's legit :^ )
Losing shouldn't be some kind of medal to cement the legitimacy of the game. In the case of watching a loss, you sacrifice all of the content there in a live run that I mentioned or what amounts to absolutely zero result.
Fuck man, it sounds like you would just rather read nuzlocke comics in which every battle outside of grinding time happens to be included.