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>Merge the IV and EV system into one
>Through fighting, Pokemon collect battle experience in each of the stats. Attack experience through dealing damage, defense experience through receiving damage, speed experience through acting first etc.
>In order to actually forge experience into stats, you have to train at gyms
>Gyms also allow to gain extra experience through minigames
>Stats can be developed to level 10, this would roughly correspond to 2/3 of max IVs and EVs in the current system
>Only 2 stats can be developed to lv 10, then 3 can be lv 8 and the rest has to be 6 or lower
>Each gym specializes in a different stat and minigames, so it's impossible to maximize your mon early in the game
>Collecting all 8 badges gives you an option to reset all stats to 0 at any gym
>Captured and bred Pokemon start already with some levels in stats, so each one is different, but have potential to reach the same heights
>Natures and Abilities removed
>Instead, each species has its own skill tree to develop
>Skill trees divided into 3 tiers, each unlocked at certain level
>Level 3 skills are essentially top tier Abilities and generally a Pokemon can have only one unlocked at a time
>Some weaker species can have 2 level 3 skills, but they have worse tier 1 and 2 skills
>Tier 2 skills are small resistances to certain attack types or even immunities in some cases
>Tier 1 skills are generally % stat boosts
>Skills are unlocked by performing certain tasks, for example, a skill boosting healing attacks requires using potions on the Pokemon in battle a number of times; resistance to a type requires getting hit by attacks of that type a number of times; some other skills may require beating a certain species X times etc.
>Most evolutions will require unlocking of a certain skill, this is also how split evolutions are handled
>Soft reboot for the sake of implementing the new system, about 200 Pokemon in the first game, 80% of the rest to be eventually reintroduced in sequels