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First off, let's figure out what the problem with Ice is:
>used to be a glass cannon type that existed exclusively to deal with Dragonite
>eventually the game gave glass cannon pokemon to every type
>the introduction of Fairy robbed Ice of its niche as Fairy is objectively just better at countering Dragon
>has 4 weaknesses and 1 resistance
>not only that, but 4 weaknesses to almost every most common offensive type, Fire, Fighting, Steel and Rock - and the resistance is only to itself which has less value the less valuable Ice is
>there is no pokemon that is unable to learn at least one powerful move that deals supereffective damage to Ice
Right now, Ice exists as a type that revolves around 2 especially powerful moves, those being Blizzard and Aurora Veil, and has a high reliance on low chance but high value RNG rolls with the Freeze status and Snow Cloak- it also benefits from being a hard to wall-off offensive typing and is generally kept in check by Incineroar, Pelipper, Torkoal and also Kyogre when it's allowed because it relies on Hail/Snow to function at all.
The solution is very simple: redesign the weaknesses and resistances so that it becomes to Water, what Rock is to Ground.
>remove Fighting weakness
or you might as well not even do anything to it
>Fairy immunity, or at least a resistance
goes without saying as Fairy is in need of a nerf, and it works thematically (an Icy Heart being immune to love)
>Electric immunity or resistance
anything frozen lacks Ion activity, which makes it insulated to electric currents
>Supereffective against rock
ice cracks rocks and every new game I have to be reminded that it's not how it works, it's very unintuitive
>Keep Frostbite from PLA
>Nerf Veil
Same amount of weak-resist as Fairy, and it would become a soft counter to it.
Would still suffer from generally bad BST allocation, keeping it in check, but it would be more than a deadweight outside of snow.
Mons like Lapras and Avalugg would actually become able to wall.