>>34263390>(Mixed) Z-Move SetKommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 244 Atk / 100 SpA / 164 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Flamethrower/Dragon Dance
Works best as a late game sweeper imo, prefferably when fairies + Toxapex are either weakened or just flat out gone. While a mixed Z-set does work sometimes, being able to stack it up with DD is outright bonkers, to the point that, Sub Zygarde has a 75% dying with 1 layer of spikes.
Spread in question lets you outspeed Mega Lopunny after +1 while also being able to hit hard. Flamethrower can be swapped for DD so you can burn even the most Specially Defensive M-Scizor after the Z-Move's boost.
>Belly Drum + Sub + Salac BerryKommo-o M @ Salac Berry
Ability: Bulletproof/Overcoat
EVs: 4 HP / 252 Atk / 12 SpD / 240 Spe
Adamant Nature
IVs: 0 SpA
- Drain Punch
- Earthquake/Shadow Claw
- Substitute
- Belly Drum
Try setting up on something passive like Mantine, Toxapex or Ferrothorn and then go crazy. Spamming Drain Punch from the beggining is important to avoid getting revenge killed due to low HP. Works best in Hyper Offensive teams with Hazards + Sticky Web. Bulletproof turns Ferrothorn into complete setup fodder and prevents random Shadow Balls, while Overcoat prevents you getting killed by Hail/Sandstorm.
Just to give you an idea of how bonkers this set actually is:
>+6 252+ Atk Kommo-o Drain Punch vs. 252 HP / 216+ Def Landorus-Therian: 189-223 (49.4 - 58.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recoverySpread lets you outspeed Koko while also maxing your attack stat. The leftover EVs gives you the Salac Berry boost after Sub+ BD while also preventing you getting haxed by a Greninja's Water Shuriken. EQ is there because getting hazed by Toxapex sucks, while Shadow Claw is an alternative if you're into unresisted coverage.
Don't even bother with a pure special Z-Set. That one is just asking to be walled by every special wall ever.