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Been trying to work a list around Dragonite, this is what i'm using at the moment, its based around getting the ADP GX and just swiping everything after for max. Anyone have any improvements? The winrate is pretty decent of the deck I feel but it has a tendency to brick. Some cards I've used previously are Unit Energy LPM, Rainbow Energy and Volkner, I'm thinking about getting rid of a Dragonair, Red/Blue and Super Scoop Up once I have some Boss' Orders but I don't know if the deck can afford them atm.
I've really been leaning on getting rid of Red/Blue, a Dragonair and possibly the accel Dragonite, as its a one of mainly for lategame to charge a second Dragonite GX if necessary. Removing those would maybe focus on the early game which is probably a better consideration atm.
##Pokémon - 16
* 2 Arceus & Dialga & Palkia-GX CEC 156
* 4 Dratini TEU 117
* 2 Dragonair TEU 118
* 2 Dragonite TEU 119
* 1 Dragonite UNM 151
* 2 Dragonite-GX UNM 152
* 3 Jirachi TEU 99
##Trainer Cards - 32
* 2 Cherish Ball UNM 191
* 2 Mysterious Treasure FLI 113
* 1 Viridian Forest TEU 156
* 1 Evolution Incense SSH 163
* 4 Switch CES 147
* 1 Ordinary Rod SSH 171
* 1 Energy Spinner UNB 170
* 4 Rare Candy SUM 129
* 3 Quick Ball SSH 179
* 1 Red & Blue CEC 202
* 2 Cynthia UPR 119
* 2 Escape Board UPR 122
* 1 Scoop Up Net RCL 165
* 1 Guzma & Hala CEC 193
* 1 Lance {*} DRM 61
* 2 Professor's Research SSH 178
* 2 Marnie SSH 169
* 1 Super Scoop Up CES 146
##Energy - 12
* 3 Lightning Energy XYEnergy 6
* 3 Water Energy BLWEnergy 9
* 2 Metal Energy Energy 8
* 4 Triple Acceleration Energy UNB 190
Total Cards - 60