>>46400160You are the single most obtuse fucking autist I've ever interacted with on this cursed hellsite.
You've got to be trolling me at this point, because I've explicitly stated to you on mulitple occasions what I'm talking about, descriptively.
>"Never mind the fact that you said the base ambient term was pure black, which is wrong--it's a variable term based on the time of day, as we established. So that's two strikes."If the "base ambient term" is literally what I illustrated in this picture right here
>>46399666 then you are wrong.
The way they apply lighting for the time of day is multiplied/overlaid or applied with whatever the fuck blending mode they used WITH the base material on the models which is being tinted with BLACK.
When I say tinted with black, I'm not talking about pure 0,0,0 black as in "the model is literally black in shadow"
When you tint with black in painting, EVEN DIGITALLY, you apply black to the color you are mixing, for whatever reason you are doing so (there are many, but that's a painting discussion)
So what I guess I should say to please your fucking autism is that the "BASE AMBIENT TERM" on the models isn't "BLACK", it's "GREYSCALE".
>I wish you'd just said that the character and creature models clashed with the rest of the environment, because we all agree with that.Well I would have said that if that had covered all the bases. Except, it doesn't, because the same lighting is actually being applied to the models in the environment as well! Pic related. Every 3d object in the game that is being lit in engine is being tinted with greyscale instead of with any sort of color to match the color used in the cast shadows.
Not only that, but the shadows baked into the textures on objects, ones not made by the game engine/lighting are also done entirely with black/white tinting, which is ugly as sin, especially when you put both together.
The snowy area does an incredible job of illustrating this.