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>basics have 250+ HP and do 160+ repeatedly with no downsides
>alright guys what do we print to compete with this
>how about a stage 2 who provides damage reduction for a type that's getting one-shotted no matter what
>oh and give it [G][C] 70 for an attack because if it's scaled any higher than that it will be broken and single handedly kill the game overnight
>b-b-buh-but it's a support mon you're not meant to attack with it!
yeah dude insisting on stage 2s having completely dead attributes is phenomenal game design
this wouldn't even see play with zero retreat and 140 instead of 70 for the attack