Quoted By:
I made an "Electric" Archetype of generally low atk/def monsters that have dick effects and use hand traps to stun your opponent (think fairy heralds from ygo).
I'm adding these to dulst but I'm still only getting a hang of it. As it is now it's too big for the less than 300 cards but as we go along I'll release the full set.
I've pretty much got an archetype in mind for every type, for that guy who bitched about too many effect monsters I already have in mind an archetype of fish-type 0/0 magikarp and feebas that go into gyarados/milotic. Also trainer warrior-type ards that are splashable for a type (hikers for rocks, ninjas for poison and so on).
First set of Electrics.
Also with the way dulst is set up I think we can go into booster packs and there is a lot more that can be added considering that gen 6 is coming soon and the new megaformes (which I think could work like CXyz's in ygo, or maybe assault mode).