>>38633311>>38636546some of your Pokemon are coming off flat or are out of perspective. Pokemon sprites face you/engage you, have nearly the same light source, and are easy to read, at least in the later games, because they could scale them larger. They have charm that showcases the Pokemon's attitude or physical features. Say your #064, which looks like a plague doctor. Why would you not have its pose involving the beak, probably the most distinctive part? Obviously they aren't on respective scale with each other, but it should stay reasonable. They also have a "spine" of sorts that all the forms build off, what you'd call the Z axis in a 3D model. All shading and perspective should build on this. Give it weight, and a good rule is looking at the silhouettes, and asking how the model would cast a shadow.
Here's an example. Orange is forms/shapes, red is showing depth and perspective against the axis.