Quoted By:
PO XY UU, pretty solid IMO
Machamp (M) @ Assault Vest
Trait: No Guard
EVs: 188 HP / 252 Atk / 68 Def
Adamant Nature (+Atk, -SAtk)
- Dynamic Punch
- Bullet Punch
- Stone Edge
- Knock Off
>Nothing more to do honestly, fantastic bulk and power
Kecleon (M) @ Assault Vest
Trait: Protean
EVs: 164 HP / 252 Atk / 92 Def
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Iron Tail
- Drain Punch
- Fire Punch
>Even with M-Gardevior everywhere, Iron Tail's accuracy sucks but the D lowering and type change make up for it
Venomoth (M) @ Shell Bell
Trait: Tinted Lens
EVs: 4 HP / 112 Def / 252 SAtk / 140 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Sludge Bomb
- Giga Drain
- Quiver Dance
>Giga Drain+Shell Bell actually recovers more than Black Sludge (as well as Tinted Lens's addition to resisted hits), and the bulk invested is more effective at 2 Quiver Dances
Chesnaught (M) @ Leftovers
Trait: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Wood Hammer
- Hammer Arm
- Spikes
- Roar
>Really needs Drain Punch, fingers crossed
Crawdaunt (M) @ Mystic Water
Trait: Adaptability
EVs: 168 HP / 252 Atk / 88 SDef
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Knock Off
- Superpower
- Swords Dance
>Had Life Orb for a bit, and Expert Belt was too situational
Arcanine (M) @ Rocky Helmet
Trait: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Extreme Speed
- Will-O-Wisp
- Morning Sun
>Relaxed nature because I don't want to lower either offensive stat and there's hazards everywhere (Sticky Web)