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Tinkaton Summary since we got gameplay today and ChicoEevee still sucks at showcasing things
TINKATON
>Novice All-Rounder
Passive: We have no fucking idea because he doesn't post the passives, but from the look of it, Tinkaton is a scaling 'mon. Its boosted auto is tied to a meter, which fills slowly and fills more when it gets hit. Its boosted autoattacks look like big AoE swings too. Every time Tinkaton hits an opponent with a move, it gets a Hammer stack, which makes its autoattack range larger.
>Lvl 1 + 3 Rock Smash / Fairy Wind
RS: Small AoE dmg + stun
FW: Skillshot dmg + slow
>Lvl 5 Thief or Ice Hammer
Thief: Self-buff that increases movement speed, faster when approaching CC'd targets. Autoattacking with Thief buff reduces enemy's Def and Sp.Def and gives those stats to Tinkaton temporarily
Ice Hammer: Short-range jump into AoE that damages, slows and reduces the Atk + Sp.Atk stat of enemies hit for a moment
>Lvl 7 Gigaton Hammer or Smack Down
Gigaton Hammer: Charging move that deals damage and throws enemies on hit. The longer you hold it, damage and stun time on hit are increased. As a bonus, this move benefits from passive Hammer stacks; more stacks = larger slamming AoE
Smack Down: Has no in-game description right now. It works similar to Gyarados' Bounce; hold down the move to charge, and release to toss a rock at a location. It seems like the move's range is based on Hammer stacks.
Lvl 9 Unite Move: ???
First cast: Tinkaton blows Sure-Hit kisses at a target, stunning it and anyone near them.
Recast: A massive damaging AoE that can be moved; doesn't have to hit the stunned target if you don't want it to.