>>47690424I understand thats the risk, but if we assume in every case that the people are trying to win, then having metrics will at least make sure they know how to play the character and have a general sense of what to do.
people who want to cheese the system will exist in either case, which is why you have so many hungry tier whores about, just looking for simple unga shit to win with. You see this in every game. In a system with metrics, it would actually reward the best players that get to the top by distinguishing them, instead of having all of them get dragged down by focusing on the win/loss