>>30608837Here's a better question:
Can someone tell me why a vocal minority of autists hate the idea following Pokemon so much?
They never got in the way of the player.
Their existence was never "pushed" on the player.
They never had any negative effects on battling.
They had some utility for keeping track of friendship evolutions.
They take nothing away from existing gameplay.
They were just a nice aesthetic enhancement that contributed to the experience of the game and made it more fun for some players. They didn't necessarily have utility, and they didn't have to, because a game by virtue of being a game is for entertainment, whether through gameplay, storytelling, visuals, or all three.
Is it just a bunch of smogontards who are afraid this feature would further drive the point home that GF doesn't care about pandering to them and probably never will?
Or furfags in denial who try to act like they just play this game for the battles and not the whole package?
Or just contrarians who feel it's overhyped, which yeah, I'd agree with that, but that doesn't mean it wasn't cool or meaningful to a decent enough amount of people to make you feel that way.