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Alright guys I need some advice here, I've got a 6th gen sand/trick team in the works but I've noticed a glaring weakness to ground and I'm not sure what to put in my last slot. I was thinking something that could set up entry hazards or some kind of screener/support, but I'm not entirely sure. Haven't thought about the held items yet so suggestions there would be appreciated as well.
Heliolisk w/Sand Veil
Modest nature, SpAtk/Spd EVs
Volt Switch, Surf, Focus Blast, Sandstorm
Lead scouter with volt switch, ability to set up sandstorm
Tyranitar (I've heard the Assault Vest is a good choice)
Sassy nature, SpDef/HP EVs
Pursuit, Superpower, Stone Edge, Ice Beam
The obvious sand summoner/special wall
Reuniclus w/Magic Guard
Quiet nature, SpAtk/HP EVs
Trick Room, Psyshock, Shadow Ball, Recover
To set up ruseful area for the slower mons
Aegislash
Brave nature, Atk/HP EVs
Swords Dance, Shadow Sneak, King's Shield, Sacred Sword (ORIGINALITY)
Just generally an OP bastard
Mega Mawile w/Intimidate
Brave nature, Atk/HP EVs
Play Rough, Iron Head, Swords Dance, Sucker Punch
Similar to above
and I'm thinking maybe Cacturne w/Sand Veil to round it out and set up spikes, I'm not really sure about the viability of Cacturne in the higher tiers though