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GFDocs\開発素材DB\データベース元データ\01_ポケモン仕様書\16_SM\過去資料\構想\初期企画アイデア\2013_11_05_10月作業報告会追加分\ポケピース[西野]
PokePiece - "Collect pieces and have peaceful battles"
Overview
A game where you battle using pieces that resemble Pokemon.
There is no training element, so anyone can play easily and you can also learn types.
The system is designed to make you want to collect as many pieces as possible, so it also functions as a reward element.
Pieces
A flat toy (image) about 3cm x 3cm in size.
Pieces are broadly divided into three types: seed pieces, evolution pieces, and legend pieces.
Seed Pieces: Pieces that can be placed without restrictions.
Evolution Pieces: Pieces that can only be placed on top of Seed Pieces.
Legend Pieces: Pieces that can only be placed if there are a certain number of the same type within the area.
The following information is printed on the pieces:
- Pokemon graphic
- Pokemon name
- Type
- Damage points
- Piece classification (and attack pattern)
- Rarity
How to play
This is a two-player game.
Each player uses a piece deck to reduce the opponent's HP.
Piece Deck
A set of up to 50 pieces to be used in a battle.
There is no limit to the number of duplicate pieces.
*The maximum number and duplicate restrictions vary depending on the rules.
Each player starts with 20 HP.
*Starting HP varies depending on the rules.
Players select pieces from their decks and place them simultaneously at the rear of the battlefield.
*Only seed pieces can be placed at the beginning.
Battle Area
A field for placing pieces, consisting of a maximum of 9x9 squares.
*The shape changes depending on the rules (it is always assumed that the shape is symmetrical from top to bottom).
In your first move, you can only place pieces within your starting area.
The red squares are your starting area,
and the blue squares are your opponent's starting area.