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Sinnoh sucked because you still had to do everything in order. You couldnt go two steps without hitting some psyducks or a power outage. If you could do stuff outside of a scripted sequence of events it wouldnt even be a problem. Hoenn had this shit too with the ocean.
Getting lost should just mean you end up somewhere else, not that you have to scramble to figure out where some planner decided you were supposed to go. Why the fuck would you give the player an open-ended region that you can only do one way?