>>16836185Possibly. Maybe we could take an FR/LG approach to it, though - have lots of Move Tutors scattered around the map functioning as static, human TMs. But that might be a bit much.
Anyway, I'm trying to come up with a good layout for the Bushland/Forest between Route 25 and Route 24 to use as a base, but I can't think of much.
Anyone here have ideas? Pic related should give you an idea of the scale of what I was thinking - 80 tiles by 80 tiles.The path on the east leads to Route 24, the path on the north to route 25.