>>54574352Shedinja: Bug tech
>Passive 1: Wonder Guard Attack moves that are not super-effective will not damage the user.
>Passive 2: Type Weakness: Bug/GhostThe user takes super-effective damage from Fire, Ghost, Flying, Dark and Rock-type attacks.
>Passive 3: Super Endurance The user gains Enduring effect when it enters the battle. The user can gain additional Enduring effects up to a maximum stack size of 3. If the user has 3 stacks of the Enduring effect, it is additionally protected from sync moves and max moves. Protecting against a sync move or a max move consumes all stacks of the user’s Enduring effect.
>TM1: (2 uses)Raises the user’s Attack by four stat ranks. Raises the user’s critical hit rate by two stat ranks. Applies the Enduring effect to the user.
>TM2: Focus Sash (1 use)Apply the Enduring effect to the user.
>Buddy Move: B Endure (two uses)Apply the Enduring effect to the user twice. Apply Damage Guard Next to the user.
Activation condition: the user has the Enduring effect. Deactivation condition: the user does not have the Enduring effect.
>Attack move: X-scissor>Innate sync multiplier: if the user has the Enduring effectObviously would need playtesting and tuning but I think the core idea could work.