>>55685040There's no need to put a face to him Anon, all you need do is to remember the Magic Conch Shell whenever you see his name.
. . .
But if you feel you must, there's also this AI art KoujiAnon generated for me.
>>55685130Kek. Can't argue against that.
>>55685130>>55685090Hm.... In October, a week or two before Halloween, I'll organize a /tog/ meeting in some woods to share scary stories and talk more about Pokémon, then you 3 can have your fateful meeting there.
Please no kill tho.
Needless to say, this a joke.>>55685180You're too kind Anon, but I very much appreciate your liking of him.
An Ayumu game would be extremely boring for most people thoever. Unless it was limited to the first year of his journey (which would align more with the traditional Pokémon game format), it would be something like "Journey", just traveling around and looking at the scenery. . . I guess a differential would be:
>Basically only "Side Quests" with no "Main Quest", they being separated into "chance encounters while traveling" and "requests received while working as Yorozuya at any town", ranging from "fetch quests" and everyone's hated "escort missions", to "calming raging Pokémon" and "Helping with farm", etc, mostly mundane and peaceful stuff with the occasional more serious stuff;>Training/Playing with your and wild Pokémon whenever one wants;>Lots of little puzzles, mostly physics based, to overcome traversal obstacles and such, that one would use their Pokémon to solve (with some harder puzzles inside ruins).Basically this I guess. Journey + Job Simulator + Puzzles.
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[Cont.]