>>16662511>>16659659>>16653803I know that feel. Behold the rise and fall of Snorlax.
>Gen 1+Most feared non-Psychic after Tauros
+Incredibly versatile
+Amnesialax walls special sweepers and lets it go mixed
+Selfdestruct
+Hyper Beam
+Body Slam hits hard and only leaves Ghosts as safe switch-ins due to Paralysis
+Fighting types are weak and vulnerable to Psychics, leaving Snorlax safe
-Low speed
>Gen 2+Special split nets it a high special defense
+Curselax, nuff said
+Drumlax is an option, very scary
+Mixlax can catch Skarmory users off-guard
+Got Shadow Ball to hit Ghosts with
+Return gives in an alternative to Body Slam or Double Edge
+Able to play well even in Ubers
-Steel types introduced, most notably Skarmory
-special split gave it shit special attack
-Ghost types got buffed
-Psychics got nerfed
>Gen 3+Gains Immunity, Toxic won't work on it
+Gains Thick Fat, giving it Fire and Ice resistances
+Choice Band strikes fear into the hearts of players
+Leftovers allows it to
+Curselax is still bretty gud
+Movepool is as versatile as ever
+RestTalk
+SubPunch
-Skarmory still exists, and now so does Metagross(but eq tho)
-Fighting types like Machamp and Heracross got buffed
-New Fighter like Medicham and Hariyama
-stronger physical attackers like Salamence and Slaking make Snorlax's weak defense more noticeable
-Still slow, prime Tauntbait
-Will-o-Wisp can cripple its Attack
-no recovery besides Rest
-New Ubers like Rayquaza make it much less viable in Ubers