>>56944611bruh
I’ve been kinda thinking; as practice with RMXP, why not make our own Reborn rebalancing mod with blackjack and hookers and actually good game design considerations?
Maybe with some goodies added on like Aevian forms in a game that isn’t as much as a trainwreck, updating mons’ level up movesets to gen 8/9, adjusting mon availability to be less absurd, & making trainer teams actually decent to provide a more refreshing experience that’s ideally going to be harder than normal but still reasonable (no bullshit custom moves or enemy-only mechanics or illegal EVs); expect a higher power level for both you and your enemies
besides I’m sure getting the same mons at the same points every playthrough gets a bit stale, especially if you’re doing a mono/dualtype run and you have to suffer a drought of few new meaningful encounters
Ideally each type will get at least 3-4 mons before the first badge and at least 3 new mons each badge to ensure you have a steady flow of new toys
Obviously I’m not intending to do much story changes at all; this mod idea is mostly gameplay related
tl;dr it’s gonna be a difficulty/rebalancing hack but based because we’re making it, plus you’re not getting your options nerfed to the ground while having to minmax to stand a chance against busted shit we gave the AI that you barely have answers for
I’ll seriously consider this beyond idea guy posting if enough people show interest