>>22486941That doesn't say that it takes MORE effort than regular evolutions, but uh, thanks anyway. :)
>>22486971>However deciding WHAT to do, how to place it and why (ie; the entire design process) does.And guess what, buddy? Regular evolutions do this except there is far more thinking in terms of the "WHAT" part. Because there are more options.
>Deciding the direction, purpose and idea behind what you're doing is what takes effort. Uh huh. I agree. And regular evolutions encapsulate this better than megas because you're not restricted to a certain already existing Pokemon. :)
At least picking whichever you like the best from a million designs is harder than picking the best from the only hundred you'd come up with for a mega.
>Prove it.Just logic. Less options means that there is less prototyping involved. With a mega most of the design is already made for fuck's sake. Can you prove that megas require far more drafts like you said?
>You can make whichever one you wantThis can be applied to megas except there less magnitude in the number of designs you can come up with. Regular evolutions also need to fit like megas do, the difference is they can have a drastically different design on top of that.
>Too bad I can actually prove the differences in design between Blastoise and M-BlastoiseMe too! They exaggerated its cannons by putting two on its arms, and then they added a few lines, and then...they....uh....give a minute...
>but I don't see any connection between freedom of choice and difficultyFreedom of choice creates difficulty by giving you multiple options and forcing you to pick between them. I also don't see any connection between being forced to stick to a pre-existing design and difficulty.
Also have a free image. Enjoy it, my friend. It's all yours. :)