>>54839653You're completely right even if the retards here don't agree, but it goes deeper than that. Difficulty isn't an excuse for bad balance or design. Gradually increasing the amount of pokemon trainers/gyms have is a very clear design choice, meant to make sure you take your time to build your team over the course of the game. Stuffing the encounter tables isn't a good solution either. It's completely natural and intended that the early game is populated by shitmons, which gradually opens up with specific areas having unique pokemon, and a lot of good pokemon only existing in one area (sometimes with a very low encounter rate). It throws off the balance of the game to pack the tables because you're either making exploration and going to new routes pointless by turning them into near identical exp pools, or (when you combine with the 6 pokemon teams early on) you're just making the player get random temporary pokemon that they don't even give a shit about, only to throw it away once they find something they actually want to use.