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MIMIKYU
Melee Sp.Atk All-Rounder
>Passive: Disguise
Mimikyu starts in Disguised form. When struck by an attack, its Disguise breaks and it only takes 2% of its total HP as damage. The enemy that broke its Disguise is given a "revenge mark" that causes Mimikyu to speed up when near that enemy and increase the damage they take from Mimikyu. Disguise will regenerate after a cooldown. Getting kills while Disguise is busted will lower this cooldown.
>Boosted auto
Strikes twice with increased range.
>Lvl 1/3 - Astonish, Scratch
Astonish: Deal damage in front of Mimikyu.
Scratch: A damaging charge that can be cast again to deal damage in front of Mimikyu. The 2nd cast deals more damage based on the target's missing % of HP.
>Lvl5 Shadow Claw or Play Rough
>Shadow Claw
Swipe ahead, dealing damage, slowing targets, and restoring some HP.
Whenever Mimikyu lands an autoattack on a target, Shadow Claw's cooldown is reduced and the number of swipes on cast is increased (max. 4 swipes). The slowing effect stacks.
Upgrade: Now deals additional damage at the end of the cast based on the target's missing % of HP.
>Play Rough
Dash to a target, attacking them multiple times and slowing them, before jumping off in a designated direction.
Upgrade: Movement speed boost after jumping off.