>>22070057And this is how I would simplify it.
GF's type chart is so difficult to keep balanced because of the number of types and the ever-increasing number of mons. I attempted to neutralize the first factor by reducing the number of types from eighteen to eleven by rolling together redundant types.
This ones probably not 100% balanced ether.
Physical - normal + fighting
Fire
Electric
Cold - redefined Ice
Earth - Rock + Ground + Grass
Sky - redefined flying
Water
Paranormal - Psychic + Ghost + Fairy
Crawling - Bug + Dark + Poison (in my skin, I know)
Dragon
Steel