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Had an interesting idea for a Nuzlocke, basically it’s a “lifespan locke” where every single catch has its own lifespan, as well as classic nuzlocke death on faint rules still applying
>For every catch, randomly generate a number between the Mon’s Level+1 and the level of the ace of the game’s final boss, this number represents its Lifespan
>When the mon reaches the Level equivalent to its Lifespan, it is considered Dead and must be boxed as soon as possible (ie if I generate a 31 for the Lifespan of a Spearow I caught, it dies when it reaches Lv. 31
>Starter has immunity to this curse just for the sake of permanence but it can still die by fainting
>If you enter a scenario where you can physically not leave a given area to box a Pokemon that lived out its Lifespan (such as the E4 Challenge), then it unlocks Temporary Suspension and can continue to live and battle until you can access a PC again
>Maybe? All mons need their lifespan number somewhere in their nickname, but you could get creative with it, ie ‘Thirteen’, ‘Sl33py’, etc
It might sound like rng bullshit but I think it could lead to some interesting possibilities in how players approach the game. If I gen a mon with a lifespan that would take it to the E4 then I could box it to save, rather than battle with it, etc. And there are enough encounters that you would at least get some with usable lifespans.