>>50434335>Spider FangBug
65bp Phys
50% Paralysis
>Iron MaidenSteel Fire Spin (but physical)
>Hit n RunDark type U-Turn
>Barrel RollFlying
Status
+1/1/1 Def/Spe/Eva
Quirky set up move for underused flying types with pretty milquetoast stat spreads like Fearow, Pidgeot or Unfezant. Definitely should NOT be learned by Talonflame
>Increase ResistanceElectric
Status
+3/2 SpA/SpD, -2 Spe
Good set up for sorta bulkier Electric types or ones that want to be bulky. High risk/reward with that speed drop
>Boil OverWater type Stomping Tantrum. Learned by Kingler, Crawdaunt, etc. Maybe also some "flavor" mons like Primeape could get it?
>ResonateSteel
70bp, Spec, Sound based
Deals additional sound based typeless dmg to your target's adjacent allies (1/8 HP)
>PulverizeRock
70bp, Phys
Always SE against Rock types. 30% chance of -1 Def on target
>Rock SaltRock
65bp, Spec, hits both opponents
Always causes -1 Def to Rock, Steel or Ice targets. Thaws frozen Pokemon
>Spit VenomPoison
40bp, Phys
+1 Priority
>ConcoctionPoison (Dual type)
110bp, Spec
Changes secondary type and secondary effect based on user's hold item. Consumes hold item after use. Fails without a hold item.
>Tempo ChangePsychic
Status
Reverses changes to target's Speed stat
>LifelineGhost
Status
Gives target the effects of Endure until their next turn
>BingeNormal
Status
Consumes all held Berries on all Pokemon currently on the field, getting their effects immediately. The user also restores 25% HP. The user then rests on their next turn
>Polar PlungeIce type Flame Charge
>Sleet StormIce
65bp, Special, spread move
Clears Sun and Sand after dealing damage. If the weather is Hail, damage doubles. If the weather is Rain, the weather switches to Hail after dealing damage
>Rain FlushWater version of above that clears out all weather after dealing damage (including rain). Still gets damage boost from rain