Alright, review time
E12 was horrific, even by this game's standards.
>The goodSomehow, the beta testers actually did their job and found bugs instead of fucking around trying to cheese unwinnable faggots, there was significantly less bugs in this version, and we didn't run into any softlocks and the like. I assume this is only because the unwinnable faggot is at the very end of the episode this time instead of the beginning.
>The badBasically everything else kek.
You have your usual Empire autism, walls of text for worthless shit, move autism that you'll never remember, the works. I don't think anybody is expecting this to improve
though.
>The really badThe mapping for the new area is atrocious. There's random shit everywhere, multiple tiles that are inexplicably impassable, and even when you fucking get surf access, there's so much shit in the water specifically to stop you from traversing the map comfortably that it's pretty useless here.
And the field effect. This godforsaken field effect. I'll, uh...just leave my field effect rentry here kek:
https://rentry.org/arckfnwh#completely-lost>ConclusionIt's genuinely impressive that despite my already low expectations going into V12, Octavius still managed to make everything so much worse. It sucks that I almost certainly ended up correct about the Reset arc ending up being the worst part to play through last version, but hey, there's still a few more episodes to see how far down we go, so who knows? haha...