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>make you teleport to new locations after beating gyms
>makes some routes completely pointless (eg. route 103 has no relevance after your first rival battle anymore)
>means it plays like a straight line instead of a non-linear region encouraging you to explore
>makes some dungeons literal rooms with no puzzle/gimmick
god I hate OR/AS so much, even if they're technically the best traditional 3D games, nu-Masuda and Ohmori's design philosophy is completely retarded