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How to fix singles:
>Stealth Rock now heals by 12.5% if quad resisted, deals 0% if resisted, 6.25% if neutral, 12.5% if super effective, 25% if quad effective
>Heavy Duty Boots are removed
>Pursuit added back in, changed to 60 base power and 1.5x damage if you predict the switch
>New Poison-type Pursuit added. 50 base power and 30% Poison chance, changed to 100% Badly Poison chance if predicting the switch
>Pursuit and its variant will now work on Teleport/U-turn/Volt Turn/Flip Turn
>Weather now lasts for 10 turns if you have the corresponding rock equipped
>Swift Swim, Chlorophyll, Sand Rush, and Slush Rush changed to 1.5x speed rather than 2x speed
>Hail now powers up Ice type moves by 50% for parity with Sunny Day and Rain
>Bolt Beak and Fishious Rend changed to 60 base power, double if moving first.
>Dynamax, Gigantamax, Mega Evolutions, Z-moves all gone