>>33114092>smaller amount of time by one personHave you considered the possibility that one person making the games is the reason why they can be made in a smaller time frame? If there's one person, there's no polls for approval. There's no back-and-forth about what to do next, what to focus on, etc. Hell, there's no meetings or anything either. And if you're looking to get feedback from people who actively care to finish the project, that means you have to give them time to get it in. People (most people) have lives outside of Sage, lives that either reward them monetarily (civilized culture refers to this as a "job", but shitposters on /vp/ like you would have no frame of reference) or are socially more rewarding (they get to enjoy themselves in company that isn't a bunch of idiots who contribute nothing telling them they take too long). And then those same people with lives have to implement any changes into the game.
I know this is a radical concept for many, but doing things take time, and when you don't have all day to dedicate to any activity you want, some things don't get done. Sage is really not a single dev's "priority". All of us deeply care for the project and want to see it get done, but at the end of the day, the reality is we can't always afford to be working on it, be it monetarily afford it or emotionally. When we say sage is made in our free time, we mean it. I mean, I keep saying "we" like I've contributed a single thing of value, but you get my point.
Also it's worth noting that Dust isn't in the same situation as us. That dude got $75k to make that game from Microsoft.