>>20068050>>20068557What I was thinking was something like this:
>Mega Sandslash>Ground/Poison>Speed BoostAtt: +50
Def: +40
Spd: +10
>Moves learned: Spikes, Toxic SpikesThis means a few things:
>A moderately fast hazard stacker with access to Stealth Rock, Spikes, Toxic Spikes>Also capable of hazard removal with Rapid Spin>It gets faster every turn>Enough offensive presence to run that kind of set>If it goes fully Defensive it can tank SE hits from some VERY hard-hitters:252+ Atk Landorus-T Earthquake vs. 252 HP / 252 Def Mega Sandslash: 105-124 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery
This thing would be an absolute monster, the perfect hazard setter/spinner.