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The modern min-maxing competitive battling was never the intended form of gameplay. It is a corrupted format spawned by online battle simulators and is just now slowly becoming integrated in official cartridges accompanying the death of the series.
You were never supposed to have abundant resources to turn all your mons into perfected pre-set configurations of their respective species. That is the legacy of sperglords. You were supposed to catch and personalize a team based on your personal style and original combinations, thus training mons like none of your friends had. It's just like IVs, EVs and natures were originally not supposed to be maximized or even understood by players, but just a way to differentiate your Pikachu from your friend's pikachu as yours somehow survived more hits while his was faster, despite both being Pikachu!
Of course competitive spergs would ruin this concept in order to have predefined optimal killing machines and destroying uniqueness in favor of a species-based strategy. This in turn devalues the adventure mode to the point of being regarded as useless by competitive players and even annoying with its "inefficient" build-up for team making, including the finding of rare items and TM. It makes players anxious that GameFreak doesnt provide all immediate tools to form their perfect mons in a few clicks as if they were configuring them in a battle simulator which is what they falsely believe Pokémon is supposed to be. That subsequently increases the use of unofficial tools, injecting and hacking, and eventually forces GameFreak to simplify official team building and destroy classic parts of rpg gameplay such as exploration, item finding, grinding, searching powerful mons and trial and error.The final result is that competitivefags are annoyed with the official product and that the adventure mode is devoid of significant ganeplay, its value depending only on the story script which is bound to be shit since it is a jap game for children