>>40110464You can't equate weakness and resistance so closely to the Pokemon video games. There, each Pokemon has 4 attacks, none of which are bound to its type. Even with Dragon vs Fairy, you are able to use non-STAB options or switch out if you're choice-locked. In the card game, you literally cannot change your type, if you are resisted and your opponent is abusing healing in a deck with heavy removal, you will lose. This creates a degenerate format centered around a deck that punishes any deck that tries to play for the 6 prizes win condition, which is the most common win condition.
This is fundamentally the problem with your logic, you seem to only want to enable stall/"control", which is boring as shit in Pokemon.
>how would it?Fucking read my posts, neanderthal. If you don't understand how a deck that focuses on knocking out Pokemon (the majority of them) loses a matchup because it can't deal damage, you're beyond redemption.
>>40110505