>>40530390>this abstraction of a world in 2D is different than this abstraction of a world in 3D because I said soIn Sword and Shield its not an abstraction, battle happen in overworld so if the character is standing on water in battle they are actually standing on water in the game as its the actual enviroment hes occupying, thats the difference. The 2D game is an instance and the sprites are not actually part of it or the even terrain really which is just an indicator as you can be standing on dry land and still get the water terrain indicator, its not the enviroment its just a instance. Perhaps its you who is coping by making yourself blind to bad physics in SwSh