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Rate my map
Tried to accelerate natural grinding by adding more items and having more trainers and grass on the map without forcing too many encounters.
The more encounters you face, the more items are available to be picked up.
Because of Lambda's short completion time, I felt I had to accommodate level scaling.
All the trainers are the same, because I haven't made any pre-Renaissance overworlds yet.
I'm thinking of making pokeballs generic subtle shadows like FireRed/LeafGreen's hidden berries.