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What's up /rheg, I'm trying to learn crystal disassembly. Started with implementing the P/S split and giving each move a usable STAB.
I would like to do mass type changes (a la Fool's Gold), but I have no clue how to sprite/art. What would be a simple way to demonstrate type changes? I was thinking either a palette swap or putting a small icon in the top right of a pokemon's sprite.