>>55392579>What does this have to do with them getting as much as the FRLG starters as that was the point of the discussion.No, the point was I would like for the Sinnoh starters to get Ancient, signature moves that would be exclusive to them if they were caught in PLA or taught these moves in BDSP by a special tutor.
>Besides you said they got nothing.Move pools change all the time with each game. Changing their move pool is nothing special.
However, moves like Bitter Malice, Infernal Parade, and Spirit Shackle remain throughout. This is what I would have like the Sinnoh starters to have received at the very least even though they also deserve Megas just like the Kanto and Hoenn starters.
>Literally everything you say is subjective.No. What I'm saying is that every aspect of something like Contests will have value to a part of the player base. And so, why remove any aspect that players might have enjoyed?
>>>55391653>I support the exclusion of shitThis is what I mean, you want to exclude what you believe to be "shit" but that is your subjective opinion. Some people think that the rhythm portion is shit and would prefer to exclude that in favor of Dress Up and the turn-based portion. I would rather keep rhythm and non-rhythm portions so that all players can find something that they enjoy in Contests.
You again state that the Dress Up and turn-based part of Contests are "clunky" as if that is objective fact. When there are many players who enjoyed those elements and did not feel that way.
Something that is objectively "clunky" in BSDP is the mixing of the grid-based map with the player character's off-grid movement. This is observable and has created observable issues like players getting stuck in places or being able to bypass Candice's Gym puzzle.
You cannot say that Dress Up was "clunky" just because you did not like it. This is an opinion and the feature did not cause any observable problems with Contest gameplay.