Quoted By:
I started with Gen II, played Ruby, FireRed, and Emerald, and then Diamond. Diamond was such a fucking massive upgrade to Emerald. With Gen III, all I ever think about is all the bullshit.
>e-Reader was basically physical DLC. While I like the idea of owning something physical, this was like buying access to the eShop because the e-Reader itself cost money. Not only that, but people in Japan who bought the initial e-Reader had to buy another one not long after. And they actually started to RANDOMIZE the cards in FRLG and Emerald packs instead of releasing them in sets, meaning you're playing a paid-only gacha. Additionally, they released tons of real life event-only cards. The e-Reader failed outside Japan, so only a tiny number were ever released and their content was either lost or stripped from the games.
>The other additional accessories required for multiplayer and GameCube compatibility. Four players means three link cables. If you want to connect the games to Box, Colosseum, or XD, you need a GBA to GameCube cable for each GBA+game. This was some bullshit Nintendo was pushing for many of their games like Four Swords, Four Swords Adventures, and even with Fire Emblem and Metroid. The GB Player was the only justified accessory, basically being a Super Game Boy, but everything else feels like price gouging.
>No Ditto in Ruby and Sapphire. Even if you catch Johto Pokémon in Colosseum and transfer them, you can't breed them if you caught them male. This sucks for both the Johto and Hoenn starters which are male 7/8 times or rare genderless Pokémon like Solrock, Lunatone, and the Metagross line.
>Nearly half the Pokémon were cut from the start, they needed a whole ecosystem of games and events to bring them back.
>Hoenn has almost no post-game in RS, and the game itself loses its momentum after Lilycove. I don't care about battle facilities in any game, they're grinding for the sake of being able to grind. So Emerald didn't really feel like it added that much.