https://unite-db.com/patch-notes>AzumarillThis patch makes me think Azumarill was just bugged. Adding Lifesteal to a solo mon feels like something they should have been released with. Oh well - this really increases their 1v1 potential, and makes 1v2 fights less crippling. Plus, Aqua tail got a pretty large buff, which may make it the premier option. It's seriously quite a lot of damage. Just the boosted ranged damage at Level 8 in a 1v1 is over 1000 damage. In a single hit. It's pretty nasty.
>StatsHP: 3200/3298/3410/3539/4128 -> 3250/3350/3465/3597/4199
HP: 4299/4495/4721/4981/5280 -> 4374/4575/4806/5072/5378
HP: 5624/6020/6475/6998/7600 -> 5730/6135/6600/7135/7750
Lifesteal:
Level 4+: 5%
Level 9+: 10%
>Aqua TailClose Damage:
Ratio 46% -> 58%
Per Level 2 -> 2
Base 30 -> 40
Close Boosted Damage:
Ratio 92% -> 116%
Per Level 4 -> 4
Base 60 -> 80
Far Damage:
Ratio 82.8% -> 104.4%
Per Level 3 -> 3
Base 54 -> 73
Far Boosted Damage:
Ratio 165.6% -> 208.8%
Per Level 6 -> 6
Base 108 -> 146
>Play RoughDamage:
Ratio 25% -> 32%
Per Level 2 -> 3
Base 40 -> 50
ROTUND
BLUE
CHAAAAAAAADDDDDDDDD