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In an alternate universe:
>Snap (N64)
>Snap GS (planned for 64DD, ported to N64.)
incorporates berries & day/night. shinies are a HUGE deal in this game; Ruins of Alph-ish stuff is also important like pokemon signs in the first one.
>Snap RS (GCN)
incorporates the new berries, the pokenav/split paths and pokemon have animations based on natures; there is a wet/dry theme, but the major element is weather.
>Snap DP (Wii)
flick remote to throw things & point at screen to aim camera; last stage is distortion world. overall this entry is the most focused on capturing legendaries on film. the regis/regigigas are a major quest.
>Snap BW (Wii again, but with very specific Wii motion plus controls for everything like skyward sword)
this game is about the seasons and takes place in a deserted island that was full of urban development in the past, nature is taking it over.
>Snap XY (WiiU)
similar to the cockpit stuff in Starfox Zero but it works better here; Hoopa rings are used to warp between areas in this entry; you can throw a mega stone (you have to find these in the courses) once per stage and you have a 10 second timer to snap photos before they revert.
>Snap SM (Switch)
incorporates Pokeride and has Ultra wormhole courses. Alolan forms are also hyped up.
>Snap SwSh (Switch again/Switch 2)
incorporates Gigantamax forms as vaguely boss fights which occur in the regular courses but change the AI of everything. you need to solve a puzzle to get the giant pokemon to show on film.