>>41327339Y'know it's days like this that make me glad I'm not a vidya designer anymore. Moving to Tabletop RPGs may be less profitable in the long run but I never have to deal with headaches like this shit.
How in God's name do you fuck up a game so badly that there are multiple probable causes for the crashes and bricks, all of which could be simultaneously true, to the point where people are arguing semantics over whether or not a specific potential cause is true or not?