>>39498889Sync pairs start out with just two moves—usually a Pokémon attack and Trainer move. Using Pokémon moves in battle will deplete your move gauge, which will gradually recover over time. Trainer moves won't deplete the move gauge, but they can only be used a limited number of times each battle. Sync pairs can learn more moves with the help of certain items.
The usual type matchup chart from Pokémon video games doesn't apply in Pokémon Masters. Each sync pair instead has one or two type strengths and a single type weakness, and that weakness might be different even between sync pairs of the same type. Taking advantage of the opponent's weaknesses is key to winning battles in Pokémon Masters, you'll want to develop sync pairs of each type.
In addition to a type, each sync pair also has a role—strike, support, or tech. Strike sync pairs tend to have high Attack or Special Attack but lower HP. Support sync pairs are on the opposite end of the spectrum—they usually have higher HP, lower offensive stats, and typically learn moves that restore HP or increase their teammates' stats. Tech sync pairs tend to focus more on impacting the battle indirectly with tricky tactics like inflicting status conditions.